May 16, 2006, 02:59 PM // 14:59
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#21
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Opeth
360 is triple....i know fireballs normally can deal 120, 360 is 3x more :x
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Higher level mobs have higher level attributes. Level 28s obtain higher main stat levels. Lvl 28 standard fire mobs (dryders) deal 180 damage fireballs. This is the base value for a level 28 elementalist mob.
The boss deals 2x the base 28 level (as the boss is level 28).
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May 16, 2006, 04:09 PM // 16:09
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#22
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Banned
Join Date: May 2005
Location: In the forest
Guild: Hidden Shadows
Profession: R/Mo
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The warrior boss at Arborstone. One whack of his hammer and he gives you 180+ damage. Don't remember what skill he uses but that's what I call a hammer to the head. Also, those ele bosses that use silver armor. Especially the one at Tannika Temple. If you're within his range, his silver armor will almost certainly kill you instantly if your monks do not heal you in time. That's if they even get the chance to heal you.
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May 16, 2006, 04:42 PM // 16:42
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#23
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Banned
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Quote:
Originally Posted by Mister Muhkuh
i was at the elementalist boss in ferndale...
with my assassin(nightstalker armor, while attacking => 85AL)...
he used teinais heat and i got 95 damage a second....
no chance to get away, he killed the whole party only with that skill(except one who got killed by a fireball before -.-)
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his name is Tarlok Evermind...
And it does 130 damage/second to 60AL. I wish player ele skills did half of that damage...
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May 16, 2006, 05:19 PM // 17:19
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#24
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Krytan Explorer
Join Date: Jan 2006
Guild: Shinigami Keys [SHIN]
Profession: R/Mo
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Yeah it doesnt seem very balanced does it. I can see another influx of prot monks, and shelter Ritualists.
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May 16, 2006, 05:39 PM // 17:39
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#25
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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I believe it's not due to higher attributes, more the extra damage higher level chars do to lower lever chars, and that the damage is doubled. The two combined make for some nasty damage.
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May 16, 2006, 05:53 PM // 17:53
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#26
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Opeth (awesome band listening to them atm) is right. I was clearing Ferndale and that Ele Dredge boss hit my necro with a 360 damage Fireball.
Worst boss= That ele boss in Raisu Palace without any special skills... Oo sweet Silver Armor taking out me and my warrior henchy in 5 seconds!
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May 16, 2006, 05:55 PM // 17:55
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#27
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Honduras
Guild: Ye Old
Profession: W/Mo
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i have notice that in Cantha is so hard to move with Hechmen i find a group of 2 knits 1 mesmer and 1 spirit and a ele, this is so hard to beat with hechmen i was trying to cap Flesh golem and it took me over 4 Hr playtime just to get to the boss i ended with -60 morale boost and i guess that the hechman were about the same i got kill dozens of times and finally i was able to cap it.
What im trying to say is that if you see trying to move in cantha is so hard i think if you are lower than level 20 its a pain in the --- to play.
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May 16, 2006, 06:33 PM // 18:33
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#28
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Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
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Hehe... I'd have to say that the fire/earth Elementalist bosses get my vote for the toughest. I was on my MM in the Archipelagos and ran into that fire ele turtle boss. Mind you, I had 9 fiends and a golem up at the time and a full party of henchies. Within about 3 seconds all the fiends were gone as well as 3 of my henchies. Another 3 seconds everyone but me was dead and I was running away. Then the bosses minions Gale locked me it was over with another 360 dmg blast.
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May 16, 2006, 07:02 PM // 19:02
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#29
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Jungle Guide
Join Date: Nov 2005
Location: New Mexico < PUKE >
Guild: Elite Rogues Inc. [ER]
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Quote:
Originally Posted by Avarre
It's double damage, no more.
A level 28 enemy can deal a 180 meteor/fireball (evidenced by Terrorweb Dryders). Hence Opeth's 360 fireball
Imho, the worst are the bosses with aftershock and that earth aoe kd-if-attacking... the aftershock deals over 500 damage to AL60
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lol...well maybe that will teach casters to stay in the back line. But seriously though, it's nice to see the bosses actually be bosses and not just regular foes with a glow to them. gg anet.
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May 16, 2006, 07:14 PM // 19:14
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#30
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Krytan Explorer
Join Date: Apr 2006
Location: Portugal
Guild: Dangerous Pumpkins [dP]
Profession: Rt/A
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Quote:
Originally Posted by Mister Muhkuh
i was at the elementalist boss in ferndale...
with my assassin(nightstalker armor, while attacking => 85AL)...
he used teinais heat and i got 95 damage a second....
no chance to get away, he killed the whole party only with that skill(except one who got killed by a fireball before -.-)
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probably the same ele boss as me
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May 16, 2006, 07:21 PM // 19:21
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#31
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Draconic Rage Incarnate
Join Date: Apr 2005
Location: Iowa
Guild: Alphahive
Profession: R/A
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Maybe it's because I'm an old-school RPG'er, but I think it's kinda lame that no matter what I do, my characters will never be anywhere near as powerful as that glowing mutated fish-with-legs boss.
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May 16, 2006, 07:22 PM // 19:22
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#32
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Delphian Scribe
Join Date: May 2005
Location: Holland
Guild: No guild ;_;
Profession: N/Me
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Quote:
Originally Posted by Ira Blinks
his name is Tarlok Evermind...
And it does 130 damage/second to 60AL. I wish player ele skills did half of that damage...
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lol they should call him Tarlok Nevermind
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May 16, 2006, 07:50 PM // 19:50
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#33
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Academy Page
Join Date: Apr 2005
Location: House Zu Heltzer
Profession: E/
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All I know is that with this Interrupting and disrupting has become alot more important, specially with those aoe ele moves, they have one boss back on the monastery for sentimental treasures quest that just blows everyone up.
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May 16, 2006, 09:24 PM // 21:24
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#34
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Ascalonian Squire
Join Date: Jun 2005
Guild: Blood Of Orr
Profession: R/
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Has anyone had trouble with Mungri Magicbox in Ferndale? I'm trying to cap Boon Signet off of him with my monk, but I can't kill him. I even hit him with skull crack to daze him, and still couldn't kill him. It wouldn't be so hard if there wasn't another monk dredge following him around.
Anybody have any advice?
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May 16, 2006, 09:33 PM // 21:33
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#35
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Jungle Guide
Join Date: Jun 2005
Location: Atlanta
Guild: GONG
Profession: W/E
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The Leviathan in The Deep elite mission hits well into the 400's. Don't forget to wear a cup.
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May 16, 2006, 09:34 PM // 21:34
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#36
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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I like it a lot, it makes the bosses a lot more boss-like, where in tyria they were just harder to kill and slightly higher level. 300 damage deathly swarm is.. interesting.
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May 16, 2006, 09:35 PM // 21:35
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#37
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Pre-Searing Cadet
Join Date: Apr 2006
Location: mn
Guild: Twisted Misfits [TwMs]
Profession: Me/N
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I will say this. My guildies and i have noticed a so called "overpowered" bosses too. Specifically the ele bosses, which for some reason, can take down people in a matter of 2 spells. Even though, they eventually go down after rackin' up some dp.
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May 16, 2006, 10:08 PM // 22:08
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#38
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Desert Nomad
Join Date: Jul 2005
Location: /u/liquidsteel30
Guild: Ego Trip From Rank [ZERO]
Profession: W/Mo
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Shockwave and Unsteady ground caps made me realize that prot spirit is a must in pve for the first time ><
xD gg party-wipe hench with one cast
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May 17, 2006, 12:31 AM // 00:31
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#39
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Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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Xanaxai...
1. he gives off area of effect of -8 heath degen
2. he does around 150 to a monk with 60 armor
3. he has enchantment that makes him attack super fast
4. he DUAL WIELDS AXES
5. you start doing dmg till he cant take any more dmg or degen till you knock him down
6. to beat him you must knock him down 10 times
7. Everytime you knock him down when he is at his DMG limit, he summons 6-10 azure shadow type creatures that do eburn and choas storm
..... beat that
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May 17, 2006, 01:09 AM // 01:09
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#40
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Desert Nomad
Join Date: Dec 2005
Location: California
Profession: E/A
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I ran into some blood spiking boss who some how triggered aggro to a ranger boss right next to him. The necro was spamming vamp gaze and stuff doing about 150 each hit and the ranger was spiking barrage for 100+ per hit. Took about 10 seconds for me and the henchies to die we did manage to kill one of the guys surrounding the boss tho.
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